– Updated the API with a new, favoured method to get an ability object. – Plugged a OpenGL memory leak whenever the player morphed or acquired a new morph. This means you can leave the End and get it’s XP now after acquiring the Ender Dragon. – Boss mobs are no longer set to dead when killed and acquired to allow them to do their death ticks.
Should fix many crashes with mod mob morphs. – Error handling for rendering models, entity loading and ability mapping. – Reduced chances of super acceleration with swim ability when in water. This makes it harder to see on land and a lot easier in water. – Changed how AbilitySwim works, mobs with this ability which cannot breathe out of water will have increased land fog and decreased water fog. This means they can be overriden with custom mappings. – Ability mappings for Minecraft mobs are now in the ability support mappings. – Mod mob support has been renamed to a more general “ability support” Also has support for local (in the config folder) or custom-linked files. – Converted the mod mob support and NBT stripper systems to use a threaded reader which reads from the github repository. Therefore, morph.dat is not longer required.
– Morph save data is now saved with the world and the player. – Configuration files and commands are now localizable. – Resolved/reduced conflicts with the custom hand renderer using the new event introduced in Forge. Damage dampening from armor is unaffected. – Player’s max health and health are adjusted if the morph they are morphing into has a different hit points, with a max of 20 hit points. This’ll let you get into smaller gaps quicker! This can also slowly put you in a wall so be careful. – Player size now changes while they are morphing instead of when the morph is complete. – Converted the player morph ability whitelist to a black/whitelist with a toggle config.
– instaMorph config is now disabled by default. – Added a config to override the mob the player has to kill to unlock flight. – Added a config to render the actual player name over the player when they’re morphed (yes, this shows even when morphed as another player) – Added a config to disable certain abilities by type. – Added per-player config for early flight (vs the previous serverwide config) Yes, creepers run away from you if you’re an ocelot/cat. – Added fear ability. Morphs with this ability causes other types of mobs to run away from the morph. – Added potion effect ability. Morphs with this ability will inflict potion effects on others when attacking without an item. Morphs with this “ability” cannot swim upwards. – Fixed block placement and block selection issues in small morphs. – Fixed issue with abilities not deactivating after remorphing. – Fixed localizations causing duplicate morphs. – Fixed lack of item use animation when morphed as another player. – Fixed flight ability giving you massive amounts of hunger if you were teleported. – Fixed killing morphed players giving you the player as a morph instead of the morph as a morph. – Fixed rendering of ability icons for mobs with more than 4 abilities.
– Fixed issues with other mods when a player kills and acquires another player. Uses its Config system, Keybind system, Networking system, Obfuscation helper, amongst others. – Fixed issues with Streaks and teleportation. – Fixed issues with multiple streaks on one player. – Fixed issues with Streak on invisible players. – Individual selection can now be done by holding the toggle and using the mouse wheel while PiP is active, instead of having to retoggle PiP. – Tweak /pip remove to autocomplete to the pip entries, not the players list. – Added several events for use of other mods. – Added a new hostile mode where mobs will only attack you if you attack them first.
– Fixed a keybinding issue with iChunUtil and Minecraft keybinds. – Fixed abilities not working while offline. – Fixed health being set mid-morph if the player dies while morphing, causing the player to get stuck in the death animation. – Fixed issues with player size not being set properly while morphing, as well as an array of other potentially major issues discovered by this fix. – Fixed minor render issue with morph compatibility – Mob hats now persist across world reloads/server restarts. – Fixed a keybinding issue with Minecraft keybinds. – Added a clientside aesthetics feature for Patrons on Patreon. – Updated for use in 1.7.10 with workaround/helpers for skins.